A crucial part of his design technique was looking at what made a character stand out, then adjusting those features so they remained recognizable even with the redesign. [1] For his character designs, Soejima uses real people he has met or seen, looking at what their appearance says about their personality. Privacy Policy. You can probably expect to see more of these in the future because I REALLY LOVE THIS GUY'S STYLE. Shigenori Soejima Style Persona Design Crewneck Sweatshirt. During his time in Fukuoka, Soejima attended kindergarten school. Enter your email below. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity (2004). Why Tetsuya Nomura’s fingerprints are all over many recent Final Fantasy games. Persona! The goal was to make Megami Tensei fans feel gratified that they had supported the Persona series. ? 15 Favourites. See more ideas about persona, persona 5, character design. [4] Soejima felt a degree of pressure when designing the characters as he did not want to disappoint the series' fanbase. If his designs come to close to the people he has seen, he does a rough sketch while keeping the personality of the person in mind. When applying for jobs within his field, he applied to companies within the game industry. 107 Views. What’s more, given the genres and platforms Atlus is usually working with, his art is often able to actually transfer directly into the game via dialogue screens and splash images, a luxury most Western artists have to live without. Shigenori Soejima is the artistic visionary behind some of Atlus' biggest franchises. Illustration of the main members of Phantom Thieves of Hearts. That was pretty cool, currently near the end of P4G and gotta say its a wander I had never noticed this series before. Jan 13, 2018 - Explore Michael's board "shigenori soejima" on Pinterest. The art design reflected the picaresque theme aimed for by the rest of the team. View: 164 Shame it didn’t come out a year later though and feature his work in Catherine I’ve spent so much time with that game recently and its a shame it has been missed because I think the character designs are excellent. In his second year, he was working part-time and used his wages to buy his first PC to play games, which would prove a great influence for him. Discover (and save!) In Japan, on the other hand, many studios are smaller. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"2"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-2"} ); Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. Shigenori Soejima (副島 成記, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. This was one of the art books I was looking forward to the most, but several things went wrong:. ISBN: 9781772941166. I am biased since I am a fan of the games, but his art style is a lot to discuss as well. Cases & Stickers. Aaaaaand I think some books(?) Yeah, I bought my Pokemon Platinum from them. Shigenori Soejima is a Japanese illustrator, graphic designer and currently an employee of Atlus' Japanese branch. While this gets the job done, series from Mass Effect to Assassin’s Creed are still missing… something. Soejima Shigenori < > Most recent. It’s why Metal Gear wouldn’t be Metal Gear without Yoji Shinkawa. [9], Several influences on Soejima's design and career were the work of Fujiko Fujio, the manga and anime franchise Patlabor, and video games such as Street Fighter II. During his interview for a job with Atlus, he first encountered Kazuma Kaneko, the main artistic director at Atlus. Most people will say "Develop your own style" etc. I tried to Shigenori Soejima art style again last night but with FFXV! [2], For Persona 3, Kaneko put Soejima in charge of art direction for the Persona series, as Kaneko wanted Soejima to grow as a designer. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. During his time in Fukuoka, Soejima attended kindergarten school. if (typeof siteads.queue !== 'undefined') { I might buy it then… although i’ve had some people tell em they’ve had toruble with fishpond – had an experience with them yourself? Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. Shigenori Soejima is a Japanese illustrator, graphic designer and video game artist. A certain… trademark. Also includes an exclusive interview with the artist himself! Advertisement Most popular Most recent. Persona 5 Crewneck Sweatshirt. Apr 24, 2018 - Explore Coltrane's board "Shigenori Soejima" on Pinterest. For example, Persona 3 had a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. In the West, at the very onset of preproduction, many games involve teams of artists, sometimes a lot of them, plenty of whom are often contractors (or who move between studios frequently). Filter by post type. Upon recommendation, he entered Tama University after completing his junior high education, earning high marks. They are Persona 3, Persona 3 FES, Persona 3 Portable, Persona 4, Stella Deus and a small section of his non-video game works. Needed more Chie+Rise tho amirite? During his third year in high school, he began dedicated training in painting at Tokyo University of the Arts, then later gained a place at the Illustration Department of the Tokyo Design Academy after failing to qualify for a place at an arts college. Japanese hardbacks are outta this world! [2], His designs for Persona 3 and Persona 4 vary significantly: he thought of Persona 3 as being similar in aesthetic to a fantastical manga, citing its use of mecha-like Persona and Mitsuru's flamboyant styling, while the setting of Persona 4 meant its environment and character designs were a lot more grounded. Shigenori Soejima, who had worked on the last two main-series Persona games, returned as character designer. His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. Category: Page: 160. See more ideas about persona 5, shin megami tensei persona, persona. In addition to the announcement that Persona 5 Royal will be released in Spring 2020 in the West, the event’s special panel had a 12-minute Q&A session with Soejima. It was at this point that he decided to pursue a professional career in illustration. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. [5][6][7][8] Soejima will also contribute to the upcoming Project Re Fantasy. Author: Shigenori Soejima. but I really wanna do this and I've been trying to do it for a while now. Account & Lists Account Returns & Orders. By looking back at the days when he drew for fun, he managed to establish his drawing style. [1], During junior high, Soejima developed a love of video games of the time: one of the games he saw was Shin Megami Tensei II, which was recommended to him by a friend. For these early drawings, Soejima used a notepad and ballpoint pens. The Atlus Art Exhibit 2019 in Los Angeles, California at Art Gallery Nucleus had its opening day event on August 17th, featuring Atlus artist Shigenori Soejima as its special guest.. My favourite of these “overseers” though, is a man perhaps less well-known, but whose works are some of the best you’ll see in the business, regardless of the market (or continent) you’re talking about. Jan 25, 2016 - View an image titled 'Personas & Main Characters Art' in our Shin Megami Tensei: Persona 3 art gallery featuring official character designs, concept art, and promo pictures. His art is known to be cartoony and colored with bright, vibrant colors. I like the manga style, the line work and the colours. Amazon charges for shipping too. ... Persona games. [1][2], His first job at Atlus was creating sprite stamps for Atlus and Sega's Purikura Photo Booth. Took at stab at Shigenori Soejima's style; he's the Persona 3 and 4 artist. Can’t recall. your own Pins on Pinterest Definetly got Platinum though, I remember clearly because it was a great price. [2] Persona 5 was, in Soejima's view, a natural evolution from the art style of Persona 4. Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. .. Jan 13, 2019 - This Pin was discovered by Salute Mi Familia. From Persona 3 (2006) onwards, he took over as the character designer from his mentor Kazuma Kaneko. if (typeof siteads.queue !== 'undefined') { [10] For his work on Stella Deus, Soejima used brushes to achieve the right feel for the game's fantasy setting. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"out-of-page-mobile","provider":"google-dfp","element_id":"ad-slot_out-of-page-mobile_section-index-1"} ); And more importantly, you often have a single artist at the top of the food chain, responsible for overseeing the entire look and feel of a game (or even series). siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"1"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-1"} ); 'S the Persona series of role-playing video shigenori soejima art style by Atlus you can get the top stories from Kotaku delivered your... 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